Learn › Unit 1: The board and pieces

The knight

The knight 桂馬 jumps two squares forwards and one square to the side. That gives it just two possible squares — a shogi knight can never move sideways or backwards.

Two squares, both forwards.ihgfedcba987654321
Two squares, both forwards.

Like the chess knight, it jumps over anything in between.

The pawns in front don't matter; the knight can capture on d7.ihgfedcba987654321
The pawns in front don't matter; the knight can capture on d7.

Because it only goes forwards, a knight that walks too far can get stuck with no move at all. The rules stop that from happening — you'll see how in the forced promotion lesson.

Try it

Try it: Jump the knight to both of its squares.

Sente: king g1, knight e3, pawn d4, pawn e4, pawn f4. Gote: silver d5, gold f5, king a9.ihgfedcba987654321

Finish the exercise above to complete this lesson.