The knight 桂馬 jumps two squares forwards and one square to the side. That gives it just two possible squares — a shogi knight can never move sideways or backwards.
Like the chess knight, it jumps over anything in between.
Because it only goes forwards, a knight that walks too far can get stuck with no move at all. The rules stop that from happening — you'll see how in the forced promotion lesson.
Try it
Try it: Jump the knight to both of its squares.