Learn › Unit 5: Playing on this site

Clocks — byoyomi and Fischer

Most games here are played with a clock. Each player has their own main time; only the clock of the player to move runs.

Byoyomi 秒読み

The shogi-native format. When your main time runs out you enter byoyomi: from then on you have a fixed number of seconds for every move, for the rest of the game. Move within them and the count starts fresh on your next turn; use them all up and you lose on time.

WrittenMeans
10 min + 30 s byoyomiTen minutes of main time, then 30 seconds per move
5 min + 10 s byoyomiFive minutes, then 10 seconds per move
3 min + 10 s byoyomiThree minutes, then 10 seconds per move

Ranked games use exactly those three.

Fischer

Offered for casual games. Instead of byoyomi, a few seconds are added to your clock after each move you make — "10 min + 5 s per move". Time you don't use carries over.

Correspondence

No clock at all: make your move whenever you like, and the game waits. A correspondence game left untouched for a week is ended as abandoned.

The server keeps the time

Your clock is kept by the server, not your browser. If your connection drops or you close the tab, your clock keeps running — and a player whose time runs out loses even if they never come back. A move that arrives after your time has run out doesn't count.

The clock starts when both players are seated. Sente's runs first.ihgfedcba987654321
The clock starts when both players are seated. Sente's runs first.