Learn › Unit 4: Winning and drawing

Check and checkmate

A king under attack is in check — ote 王手. The player in check must deal with it immediately, in one of three ways:

  1. move the king to a square that isn't attacked;
  2. capture the checking piece;
  3. block the check by putting a piece in between — by moving one, or by dropping one from your hand.

If none of those is possible, it is checkmate — tsumi 詰み — and the game is over.

The rook moves up to e8: check. Gote's king simply steps aside — or takes the rook, which nothing protects.ihgfedcba987654321
The rook moves up to e8: check. Gote's king simply steps aside — or takes the rook, which nothing protects.

The most common mate: gold on the head

A gold dropped directly in front of the king, protected by another piece, is the single most common checkmate in shogi — atama-kin 頭金, "gold on the head".

The gold on e8 attacks the king and every square it could run to; the pawn on e7 stops the king taking it.ihgfedcba987654321
The gold on e8 attacks the king and every square it could run to; the pawn on e7 stops the king taking it.

Check the escape squares one by one: d9 and f9 are covered by the gold's forward diagonals, d8 and f8 by its sideways moves, and e8 itself is protected by the pawn.

No stalemate

There is no stalemate in shogi. A player who has no legal move — rare, because a drop is nearly always possible — loses, whether or not they are in check.

Try it

Try it: Mate the king in one move.

Sente: king e1, pawn b7. Gote: king b9.ihgfedcba987654321

Finish the exercise above to complete this lesson.