Learn › Unit 1: The board and pieces

The king

The king moves one square in any direction: forwards, backwards, sideways or diagonally. Lose it and you lose the game — capturing the king is never actually played; the game ends one move earlier, at checkmate.

The king on e5 reaches all eight neighbouring squares.ihgfedcba987654321
The king on e5 reaches all eight neighbouring squares.

The two kings have different characters written on them: the stronger player (or Sente) traditionally takes the one marked 王将 and the other takes 玉将. They move identically.

The king can't walk into check

A king may never move to a square an enemy piece attacks. Here Gote's rook on i6 controls the whole of rank 6, so the three squares above the king are off-limits.

Gote's rook sweeps rank 6, so d6, e6 and f6 are forbidden.ihgfedcba987654321
Gote's rook sweeps rank 6, so d6, e6 and f6 are forbidden.

Try it

Try it: Move the king to every square it may go to. The board resets after each move.

Sente: king e5. Gote: rook i6, king a9.ihgfedcba987654321

Finish the exercise above to complete this lesson.